Competition setup
This page covers class, round, team, and judge configuration.
1. Classes
Use Classes to create and organize competition classes.
Core operations:
- Create classes from federation mapping
- Reorder classes
- Edit labels/codes
- Merge or group classes when needed
Use Round guide to auto-generate a round tree based on class rules and participant count.
2. Rounds
Open a round from a class to configure execution details.
Main settings groups:
- Basic: label, judging method, through count, heats
- Schedule: schedule item, floor, beat, heat timing
- Results behavior: hide rules, qualifiers, best placement rules
- Priority logic: alternates or group-based priority
3. Round lifecycle
Run each round through this status flow:
- Open
- Ready
- Closed
- Confirmed
- Published
Common round operations:
- Add pending teams to round
- Send teams through targets
- Prioritize teams for alternates/groups
- Copy prioritized teams to another class when needed
- Print heat, judging sheet, diplomas, and round result
4. Teams
Use Teams to manage participant records.
Key tools:
- Add/edit teams
- Search teams globally in the competition
- Assign start numbers
- Register into classes
- Bulk delete selected teams
- Generate random test teams for practice events
5. Judges and panels
Use Judges to manage both people and panel structure.
Core flow:
- Add judges
- Assign letters and metadata
- Create judging panels
- Assign judges to panels with judge types
- Assign class default panels
Panel and class locks apply once results are in.
6. Data tools
Use Data for controlled import/export/reset actions.
Use with caution:
- CSV import can create/update class/team data
- Export is intended for closed/archived result contexts
- Reset and delete operations are destructive
Competition setup done checklist
- All classes exist and labels are validated
- Round trees are complete and tested
- Teams and start numbers are ready
- Judges and panels are assigned
- One full rehearsal round has been executed